![]() ![]() ![]() They'll never have as great defense as a battleship that's packing the *correct* type of defenses, but cruisers will always provide a well-rounded ship with no 'gamble' on having put on the right type of defense. Since am not invading, I don't need those modules, sure extra speed from an engine, sight and some offensive or defensive modules are nice, to make 1 ship per fleet, but apart from that.Ĭruisers are useful for building a ship that has defense against all three types of weapons - armor. If am not playing a warring faction and am playing peaceful (at least for early / mid game) I find no use for those ships. Mixing the fleets is a necessity IMHO, you get better value and more staying power by doing so.Ĭruisers are a mystery for me. But I'd never put missiles on destroyers, since they are so fragile they need to do max damage as often as they can before being destroyed, so kinetics or beams looks better to me, and you avoid overkill shots (having 4 destroyers firing 1k missiles each at 1 enemy destroyer is a waste of damage, when they can take it out with 1-2 rounds of kinetics or beam then fire at another target in same turn). Am finding I don't build destroyers early game unless am a warmongering faction or a threat from a neighbor is imminent. ![]() I often get pirate events in first 10 turns, so I use corvettes quite a lot in early game. I suppose you don't play with pirates on since you can go straight for destroyers early game. I need my ships to be able to deal damage to enemy big ships as well, and having 2k beam or kinetics is better than 1k beam and 1k kinetics when the enemy dreadnought or battleship is sporting 700 plating and 800 shields I'd rather have a kinetic battleship and a beam one than lower damage of 2 types on same vessel. Regarding Battleships and Dreadnoughts, I agree on the tankines importance, but I never put 2 type of weapons on same ship. (This heat is also imparted to the enemy ships, if they survive.I am not using weapons on my cruisers, I need them for the variety of support modules, and some defense / armor modules, they are just an extra target, possible hard to take down and providing the buffs my fleet needs. However, it has a slow reload time, and uses a huge amount of energy and generates a massive amount of heat, even with the gigantic Sheragi Fusion Drive, Cooling and Electromagnetic Battery. It is a huge cannon, which fires devastating shots: many human ships are instantly destroyed. It is found in the Emerald Sword, an ancient Sheragi heavy warship obtained from the 'Sheragi Box' missions.
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